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Factorio BlueprintsAll nuclear reactor blueprints64-Reactor (2x32) Nuclear Power Plant Blueprint (10 GW)

64-Reactor (2x32) Nuclear Power Plant Blueprint (10 GW)

A double row of 64 reactors with exchanger and turbine counts taken from a common ratio table.

Image of the Skywalker 506 2x32 nuclear plant blueprint

Image of the Skywalker 506 2x32 nuclear plant blueprint

How much power does it make? 64 reactors, 10,080 MW

10,080 MWOutput (computed)

Reactors64Heat exchangers1,008Steam turbines1,732
Reactors
64
Output (computed)
10,080 MW
Heat exchangers
1,008
Steam turbines
1,732
Reactors : exchangers : turbines
64 reactors : 1008 heat exchangers : 1732 steam turbines
Fuel handling
manualNo automatic fuel delivery in the blueprint; load fuel cells yourself or add your own supply.
Size (tiles, width x height)
302 x 172
Entity quality
normal
String exported by Factorio
2.0.28.1
Designer
Skywalker 506

String exported by Factorio 2.0.28.1. Decoded and checked by this site; not test-imported in the game.

Output (computed)

The output shown is computed by this site from the blueprint itself, using normal-quality numbers from the official wiki. Each reactor makes 40 MW of heat plus another 40 MW for every fuelled reactor touching it, which is why a 2x2 block gives 480 MW and a long double row gives 160 MW per reactor minus 160 MW. A heat exchanger turns at most 10 MW of heat into steam and a steam turbine turns that steam into 5.82 MW, so the plant delivers whichever of the three totals is smallest: reactor heat, exchanger capacity or turbine capacity.

Heat exchanger and turbine ratio

A plant is balanced when its exchangers can take all the reactor heat and its turbines can use all the steam. With normal-quality buildings that is one heat exchanger for every 10 MW of heat and about 1.72 turbines per exchanger, because one exchanger makes roughly 103 steam per second and one turbine uses 60. Compare this plant's counts with that: more turbines than needed is harmless, but too few exchangers caps the output.

How fuel cells get in

The blueprint has no automatic fuel delivery: insert fuel cells by hand or connect your own belt or robot supply, and remove spent cells, which otherwise block new fuel. A fuel cell burns for 200 seconds whether or not the power is used.

The designer took the ratio from a cheat sheet: 64 reactors, 9 water pumps, 1,008 exchangers and 1,732 turbines. There is no fuel automation in the blueprint.

Source
Output stated in the post
10,000 MW

Blueprint string

Copy the string and press Import string on the shortcut bar in the game, then paste. It was exported from the Factorio 2.0 version shown above. This site decoded it and counted the reactors, exchangers and turbines, but did not import it in the game; check the designer's notes above for water and start-up needs.

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